/**
 *  var Node = function(nodeType, sourcepos) {
 this._type = nodeType;
 this._parent = null;
 this._firstChild = null;
 this._lastChild = null;
 this._prev = null;
 this._next = null;
 this._sourcepos = sourcepos;
 this._lastLineBlank = false;
 this._lastLineChecked = false;
 this._open = true;
 this._string_content = null;
 this._literal = null;
 this._listData = {};
 this._info = null;
 this._destination = null;
 this._title = null;
 this._isFenced = false;
 this._fenceChar = null;
 this._fenceLength = 0;
 this._fenceOffset = null;
 this._level = null;
 this._onEnter = null;
 this._onExit = null;
 };
 */
export namespace GaMEditor {
  export class Node {
    _string_content:string //内容
  }
}